Computing courses for kids
Computing refers to much more than the use or operation of computers. A high-quality computing education equips children to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which children can learn the principles of information and computation; how digital systems work; and how to put this knowledge to use through programming. Building on this knowledge and understanding, children will then be equipped to use information technology to create programs, systems and a range of functionality & content.
On the Bizibuz platform, Computing is a catch-all term used for computing classes for early learners that may help them to become more digitally literate, right through to Computer Science or Information & Communication Technology (ICT) courses that are designed to help secondary students perform well in elective computing courses. ICT or Computer Science is a subject of study that a student may elect usually for the final 3 years of high school. For example, in Hong Kong under the Diploma of Secondary Education (HKDSE), ICT is taught from Secondary 4-6 as a Category A elective subject. Under the International General Certificate of Secondary Education (IGCSE) for non-UK based students or the General Certificate of Secondary Education (GCSE) for students in the UK, Computer Science is a subject taught to students in grades 9-10/Year 10-11. It is known for being relatively challenging has it contains a lot of mathematics-related content, in addition to a fairly large syllabus and pretty challenging questions that require critical thinking, logic and reasoning. Computer Science is similarly taught under the O Levels (which stands for Ordinary Level, for 14-16 year olds) and the A Levels (which stands for Advanced Level, for 16-18 year olds) which are subject based qualifications under the General Certificate of Education (GCE) in the UK. Computer Science helps learners develop an interest in computational thinking and an understanding of the principles of problem-solving using computers. They apply this understanding to create computer-based solutions to problems using algorithms and a high-level programming language. Learners also develop a range of technical skills, and the ability to effectively test and evaluate computing solutions. The International Baccalaureate (IB) Program includes STEM-related courses including computing from the Middle Years Programme onwards (11-16 years), and this is usually taught in an interdisciplinary manner where concepts and skills from two or more disciplines may be merged. For example, the MYP integrates teaching and learning STEM concepts with science, technology, engineering and mathematics. Under the IB Diploma Programme (16-19 years), Computer Science is included in Group 4 subjects and is regarded as a science alongside biology, chemistry, design technology, physics, environmental systems and societies and sports, exercise and health science. It may be taught at a standard level (150 hours) as well as the higher level (240 hours). Under the IBDP, candidates learn programming skills as a critical element of developing higher-level skills applicable to virtually all fields of study.
The benefits of learning computing for children and youth include
- positioning your child to perform well in computer science & information & communication technology subjects in secondary school
- improving focus and concentration skills
- enhancing cognitive development and creativity
- developing critical thinking and problem solving skills in order to understand system design, database functionality & structure, architecture choices and programming
- heightening collaborative skills
- developing familiarity with cutting edge technologies that will be relevant in their lives such as artificial intelligence & quantum computing
- preparing a child for a future career in technology